Monday, November 29, 2010

Imagining Our Game

WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
WHAT will your game teach the player about your topic? (Be specific!)
WHERE does your game happen?
Describe the world you will design for your game.
How will this setting add to the learning experience?
HOW does your game world teach the player about your topic?
What happens in the world that helps the player learn?
How does the player use what they learned to make something happen in the game?
WHY is a game a better way of understanding your topic than a quiz?

Who: Seeing as this game touches on geometry and trig stuff, it's intended audience is probably high schoolers. They'd have to know some math, and know basic computer use.

What: Angles and plane measurements.

Where: On a computer?! You mean the game? On a plane. I was actually thinking it'd be funny to make the stick figure traverse lined paper.

How: Can't play a computer game without a computer. As for the game, it'd make it feel more like a math assignment, so maybe they'd take it more seriously. Or...maybe it'd just tick players off...

Why: This game is interactive, so hopefully they'll be able to "get into it" more. Or something...

No comments:

Post a Comment